Nightwater

Nightwater A5

Made a few changes:

-Adjusted respawn times.
-Central sheds on each side expanded a bit, with new entrances.
-Attempted to make ascent towards the point from the lower route more fluid, by adjusting displacements and ramps.
-Removed lip that juts out from control point towards sewers, should be easier to jump up from down below.
-Moved small health and ammo packs slightly.
Made some more minor and major changes.

Gameplay changes:
-Accessible sheds and platforms at each teams most forward courtyard.
-Made the cubbies next to the sewer building more spacious and less awkward.
-Sewer ramp thing replaced with a more sheer drop.
-Adjusted many of the push brushes.
-Some props to add minor gameplay possibilities.
-New spectator cameras.

Vanitous changes:
-Displacements are now dirtier.
-Changed a confusing sound.
Came back to this after a while.
New version. new routes. More space between spawn and the point. Other tweaks.
changed the name (plus tiny changes to the map itself due to convenience at the time)