Koth_industrial

Koth_industrial a6

its just more layout changes :/
I'm back!
i've scrapped mid and replaced it, lets see how it plays!
one of the few remaining layout focused updates.
  • swapped around some doors on the mid point
  • changed spawn doors to less favor the left entrance
  • add 'light' detailing
  • fixed being able to shoot rockets through the bottom of the tunnel following the jumpad
  • das about it
CHANGES:
  • added height difference for mid and surrounding areas
  • greatly shortened the large rooms next to mid
  • created a door on both sides close to spawn, hopefully will help with roll-out times
  • changed the moon to become a sun (its day now)
  • posted arrows and signs where i think they were needed
  • fixed some/most of the pixel-walk surfaces
we revamping the WHOLE map baby, now i just gotta see how it plays :)