koth_3horseshoebend a1
KotH 3CP hybrid, set in the beautiful Horseshoe Bend.
The gamemode and general layout are roughly inspired by cp_powerhouse, and the goal is to have the landscaping and winding caves evoke themes of tc_hydro. I wanted to fix the problem of cp_powerhouse games dragging on for so long by having a KotH timer that does not reset and is always counting down for someone as soon as one of the teams cap mid. I feel like the areas between mid and base need the most fleshing out right now, but I'd like to get some playtesting data in first before I make any drastic changes.