KoTH Bunker

KoTH Bunker a11

mid - new point of attack and additional cover.
spawn lobby - Made a more walkable surface leading to the shack roof.

UPCOMING FOR A12:
1. Side room redesign.
2. vent route layout change.
3. New rooms [ a few additional small rooms for healthpacks and cover, 1 medium room, being a new part of the spawn lobby ].
Underground route - Gave it a use as an interesting way to get to the point.
Spawn room - Expanded its size.
Mid - Made the stair cases wider.
Side - Closed of a gap aswell as added some props.
outer room [Main route] - Added props and designed it.

Added some other minor fixes and nudges.
fixed overlays [blu and red were on the wrong sides]
improved underground core.
new route, leading to an underground abandoned nuclear reactor core.
added more cover in mid.
Finished vent routes, I got lazy with them last time and told myself I'd do it later... now is later.
I also added more stuff involving flank routes AND add more cover in mid for our fellow Heavies and Engie's.
added signs so mid wouldnt be that confusing and so players would know where their own spawn is.
Removed forward spawn concept due to complaints, depending on the map testing feedback, I might have it. decreased the range from spawn to mid. increased flank routes.
fixed some clipping stuff, not major issues, just minor inconviniences.
-increased the main areas size, and raised the ceiling giving it also a nice arch stereotypical for a bunker (for all my lovely rocket jockeys) + added some protection from sniper sightlines.

-redesigned side flank routes, covering them up more (room will have a special feature coming soon).

-changed neutral vent layout.
  • small healthpacks + ammopacks close to point.
  • design details.
  • additional routes.
  • lighting fixes.