KoTH Bunker

KoTH Bunker a9

  • New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
fixed overlays [blu and red were on the wrong sides]
improved underground core.
new route, leading to an underground abandoned nuclear reactor core.
added more cover in mid.
Finished vent routes, I got lazy with them last time and told myself I'd do it later... now is later.
I also added more stuff involving flank routes AND add more cover in mid for our fellow Heavies and Engie's.
added signs so mid wouldnt be that confusing and so players would know where their own spawn is.
Removed forward spawn concept due to complaints, depending on the map testing feedback, I might have it. decreased the range from spawn to mid. increased flank routes.
fixed some clipping stuff, not major issues, just minor inconviniences.
-increased the main areas size, and raised the ceiling giving it also a nice arch stereotypical for a bunker (for all my lovely rocket jockeys) + added some protection from sniper sightlines.

-redesigned side flank routes, covering them up more (room will have a special feature coming soon).

-changed neutral vent layout.
  • small healthpacks + ammopacks close to point.
  • design details.
  • additional routes.
  • lighting fixes.
-added vent entrance
-redesigned halls
-added boxes and stuff
fixed spawn issues, now should be fine.