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june a5

GENERAL
changed cliff textures
added paths to displacements
added patches under health and ammo
added direction signs
changed respawn times
adjusted skybox to take up less space
added skybox above buildings
improved optimisation over the map

MID
moved cafe/house area closer to choke
made cliff by cafe/house take up more space
made cliff ledge shorter
adjusted displacements

SECOND
rotated second and last 90 degrees
added new area between cafe/house and second, including a cave, health, ammo and a traintrack
increased cap time
added indent for health and ammo near choke
clipped fence by choke

LOBBY
added crates

LAST
added trees and cliff out of bounds
increased cap time
MID
redesigned point from a weird tower thing to a barn looking thing
swapped the valley route and the forward spawn around
changed the house/cafe route a bit
changed the chokes orientation
changed location of ammo and health packs in valley route
changed the container to a smaller model
added a blocked doorway for comedic effect
shortened stairs on the right (facing second) of choke
added a mini health pack under point
added a window/wall to forward spawn

SECOND
added health and ammo packs outside of choke
added caravan and removed rock on that big wide area
changed point design
added a rock
added a mini health pack

LOBBY
changed entrances and exits
- shutter door with window instead of long corridor
- changed the lower stairs route into a upper ramp route
- changed the lower door into a cave route to behind point
- changed the left (facing last) most exits orientation
added more lighting
levelled the ceiling

LAST
added a log
added a new route to the upper area outside lobby
extended the fence on the right (facing lobby)
ambient lighting is brighter
fixed forward spawns
change sightlines on second
removed clipping on second
packed map
made doorframes non solid on spawn doors
added func_respawnroom to forward spawns
forgot to pack