-Reverted RED respawn time (they now respawn longer when A has not been capped)
-Extended building between A and B to prevent demomen from sticky jumping from B to A
-Added more routes out of B so BLU can retreat more easily
-Removed ramp behind B to RED spawn
-Added door giving access the upper floor to the route that gets closed off to RED when A is capped
-All grate textures have been clipped to prevent explosive damage from going through