Jeopardy

Jeopardy A8

-Reverted RED respawn time (they now respawn longer when A has not been capped)
-Extended building between A and B to prevent demomen from sticky jumping from B to A
-Added more routes out of B so BLU can retreat more easily
-Removed ramp behind B to RED spawn
-Added door giving access the upper floor to the route that gets closed off to RED when A is capped
-All grate textures have been clipped to prevent explosive damage from going through
-Removed sniper perch for RED at B
-Cut off cat walk near the dropdown right in front of B
-Added corridor near said dropdown so BLU can retreat without exposing themselves to sentries
-Added pipe system under B to help BLU avoid immediately being seen by RED when using the bigger dropdown
-Lowered dirt displacement under B around the catwalks so BLU can sneak underwater to get a better flank
-Lowered RED respawn time when A has not been capped yet (respawn time afterwards for RED is 1 second longer)
-Added small health pack behind B
-Main route from RED spawn to A is closed off after A is capped
-Removed catwalk over B
-Added wall behind B to make it easier for BLU to flank behind RED
-Extended ramps around A to go further into the water to make them easier to climb on
-Added dropdown and large ammo pack to building in front of A to help BLU maintain a forward push
-Players can no longer build underwater
-Removed doorway from the building facing A to cut down sightlines
-Added health kits
-Significantly reduced the size of the yard in front of BLU spawn
-Made bridge between A and B narrower
-Train cars on bridge now have functional doors
-Reduced A cap area size
-A is now on a spire with a flank beneath it
-Map is overall more streamlined so BLU is directed towards A
-Added ramp between A and bridge to get to A
-Building between A and BLU spawn is now fully player-clipped to the skybox because demomen couldn't behave
-Water is now shallow enough to see to the bottom
-Fixed some brushes with off-grid vertices
-Added connector from bridge directly to A
-Added window in front of one-way ramp in the building left of B
-Reduced width of left side hallway and added medium health kit in building between A and BLU spawn
-Removed right side dropdown in building between A and BLU spawn
-Removed catwalk at B that made it too easy for BLU to get high ground over RED
-Reduced height of bridge between A and B
-All water is now same height
-Added water path between A and B
-Reduced B cap time from 7 to 5
-Reduced size of right-side flank from BLU spawn to B
-Added building near A to let RED build sentries more effectively
-Reduced width of the overall map
-Reduced size of the battleground around B
-Shortened height of most doorways
-Replaced expensive water with cheap water to work better with sloped river
-Added one-way window near BLU spawn's left setup gate
-Added more arrows
-Added railings on both sides of bridge

Attachments

  • cp_jeopardy_a20000.jpg
    cp_jeopardy_a20000.jpg
    253.3 KB · Views: 9