-Reverted RED respawn time (they now respawn longer when A has not been capped)
-Extended building between A and B to prevent demomen from sticky jumping from B to A
-Added more routes out of B so BLU can retreat more easily
-Removed ramp behind...
-Removed sniper perch for RED at B
-Cut off cat walk near the dropdown right in front of B
-Added corridor near said dropdown so BLU can retreat without exposing themselves to sentries
-Added pipe system under B to help BLU avoid immediately...
-Main route from RED spawn to A is closed off after A is capped
-Removed catwalk over B
-Added wall behind B to make it easier for BLU to flank behind RED
-Extended ramps around A to go further into the water to make them easier to climb on...
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