Isselund

Isselund a3

  • Added cubemaps
  • Added forward spawn for red at B. It is only active until blu caps A.
  • Added forward spawn for blu, between A and B, activates when B is capped.
  • Remade C point, old C room is now red final spawnroom.
  • Some minor layout changes and bugfixes.
  • Added forward spawn for BLU (enabled when B point is captured).
  • Moved resupply cabinets in RED spawn down to main room (engineers have to run all the way down to resupply metal).
  • Fixed missing playerclip in exterior area near C.
  • Clipped a bunch of stuff.