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Added cubemaps
Added forward spawn for red at B. It is only active until blu caps A.
Added forward spawn for blu, between A and B, activates when B is capped.
Remade C point, old C room is now red final spawnroom.
Some minor layout changes and bugfixes.
Added forward spawn for BLU (enabled when B point is captured).
Moved resupply cabinets in RED spawn down to main room (engineers have to run all the way down to resupply metal).
Fixed missing playerclip in exterior area near C.
Clipped a bunch of stuff.