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Icebreaker a10

  • Trying to solve mid.
  • Installed an anti-demo air barrier
  • Added a big sightline breaker ("the nipple") to the capture point.
  • Reorganized the lobby to break up the space.
  • Removed Herobrine
Minor pickup changes. Geometry changes around the upper connection between spawn and lobby.
  • Made doorways taller.
  • Added a new route that connects the lower deck of the spawn yard to the lobby.
  • Moved some sightline breakers a bit.
  • Added a path from the upper spawn door directly to the lobby, bypassing the yard.
  • Moved the spawn points around a bit to encourage use of all 3 exit doors.
  • The point now activates 30 seconds into the round (as it's supposed to be in koth).
Rescaled and restructured the mid section to provide wider walking areas, while making the control point platform itself a bit narrower.
Also significantly reduced the space length between the spawn and the lobby.
  • Shortened the outside area outside of spawn a bit.
  • Connected the main spawn exit to the catwalk.
  • Added a drop-down from the upper to the lower deck.
  • Added a ramp from the lower to the upper deck.
  • Removed the catwalks on mid which connected the two sides bypassing the point.
  • More see-through two-way doors in what used to be empty doorways.
  • Arrow decals.
  • Added a prop stair to the merc park containers near the point.
  • And to the main exit from spawn.
  • Minor geometry improvements
  • Split the choke room into 3 parts.
  • Added a one-way flank corridor from the spawn to the lobby.
  • Moved health packs closer the spawns.
  • Added a catwalk connecting the point and both teams' upper decks.
  • Added ramp to the upper decks.
  • Moved health and ammo packs around.
  • Fixed minor geometry issues
  • Capture point's size was reduced.
  • Minor fixes in geometry.