Himalaya (Freeze Tag)

Himalaya (Freeze Tag) b2

  • Updated freezetag version to 1.11
  • Fixed some clipping issues
  • Made flag poles nonsolid
  • Brightened some darker areas
- Fixed missing nav file
  • Artpass
  • Oh god I made so much stuff for this map, why did I do that?

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Alpha 5a
  • I fixed the control point missing. Oops.
  • Updated vscripts
-- players now have longer revive time the more they die
Alpha 5
  • Moved spawn location to a more neutral location
  • Blocked a tree that snipers could sit in
  • Added some small healthpacks
  • Updated vscripts
Updated vscript
- Fixed critical bug where the round wouldn't end
Updated vscript gamemode
  • fix some bugs with func_regenerate in instances
  • Thawing teammates now shows in the killfeed
Alpha 4
  • Streamlined some routes
  • Blocked the lo-fi sightlines
  • Repositioned spawn to hopefully distribute players a bit better
  • Added some windows to spawn so you can stare out at the wonderful, wide, beautiful world that you cannot access during setup (and despair. crying optional)
  • Updated gamemode to newest freezetag version
  • Fixed toestub spot (toes everywhere cry in relief)
  • Fixed missing nav mesh (nav meshes everywhere cry in despair)
  • added a little extra cover to mid
  • fixed flags being solid
- Properly updated level sounds and particle manifests