4 major revamps attempted in hammer over the span of 2 months, culminating in:
- the map has been rebuilt from the ground up
- here's hoping this is better than the original
- same general map idea/theme, and some layout ideas carried over, but most is all-new
- making steel/sulfur-types is hard...
assuming this does do well enough to get to a detailed state before the end of the contest, the cards i'm going for are:
- gameplay 7 - 512x512 objective room
- gameplay 5 - unmoving spawn for at least one team
- gameplay 8 - >= 3 objectives in single stage
- gameplay 12 - elevator
- gameplay 15 - unusual cover objective
detail cards are still up in the air, but will most likely include nonstock hero prop
Screenshots: