Changelog
MAP :
-> Overall height of floors has been reduced, making building less tall.
This is a feedback from play tests. This should reduce power class dominating some area too easily and make movement around the map easier for scouts. The overall layout is unaffected by those changes.
-> Remove "truck area" as well as entrances connected to it. replaced it with a non-accessible building with props and entrances to give BLUs cover in the alley.
The idea was to channel blu on the bottom of the map to push the cart. During testings a lot of them were going for spawn camping.
-> Modified the RED spawn outside by reducing its length and adding a turn on the passage so they can't be easily camped from the tracks. Also added a small structure when going to last point so player can't easily camp the side exit from last point.
Again, the idea is to limit spawn camping so power classes will go more towards helping to push. But while keeping the area accessible for scouts and spies.
-> Signs have been added to direct players towards capture points.
Sign with directions were liberally added to help new players go towards the correct points and know which direction to take out of spawn.
-> BLU Spawn is shorter and has a new exit. The top exist was also move a bit.
This was made to accommodate the removal of the "truck area" and was also a feedback from testing.
-> Final point building is smaller.
This area was big for no good reason so I used the opportunity of the "truck area" removal to shorten it too while keeping it overall similar.
-> Bigger door for cart in the factory.
Made the doors of the factory bigger to help with pushing and accessing the inside when the cart is on the threshold.
VISUAL :
-> Changed the cart model
Someone was adamant it wasn't the correct one during testing. The classic model is better for collision anyway so I revert it back to this one.
-> New Skybox and remade mountain geometry.
-> Props added when needed (notably signs).
-> New fog for very distant object and ambience.
-> Some light have been changed, mainly the sun colour, intensity and direction.
BUG :
-> Cart was elevated to reduced physics issues when clipping into the floor.
-> End sequence was touched up to help with the cart dropping at the end.
-> Better invisible walls.