Graveyard (Courtyard Event)

Graveyard (Courtyard Event) b4b

  • recompiled without "-fast" vvis parameter (previously left in during testing)
  • reimplemented nav mesh
  • improved performance by combining props
  • moved pd hud assets to the "vgui/replay/thumbnails" directory to avoid sv_pure conflicts
Map is objectively kind of bad; don't bother playing it. This was a test for performance.