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Finally, the map isn't compiled using fast vis. I just wasn't used to compiling taking more than 5 minutes.
Still, I optimized the heck out of the vis, many things are func_detail.
There have been changes beyond this :
Building at the beginning has been changed and streamlined. (Picture 1)
Made some edits to the building that enters A
The wall was shortened
RED building leading to A now only has a small ammo
BLU second spawn has a nobuild that turns off after capping the point (Picture 2)
this is more of a band-aid fix to counter engineer than an actual fix
A now has more room and the road leading to it goes to its height level rather than having a separate ramp (Picture 2)
You can also go between the decor and the fence (very important)
Known issues :
Particles are still missing, because I suck
Particles for the ignite at red spawn still are not fixed
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