A7 played very well, so I'm releasing this to change some of the things that could be improved, also a small amount of detailing at B because I like rockets. Unless I find any big things that need fixing, this will be the final alpha version before B1.
Changelog:
-Actually repacked the map. Turns out I was uploading the unpacked version before, whoops. However, this means that the map is now under 1MB!
-Added a rocket silo at B, this replaces the cap point model
-Made B slightly less wide because I realized it wasn't a perfect square
-Changed the point names from "Point A" and "Point B" to "Radio Tower" and "Missile Silo"
-The radio tower at A is back! after being absent for a few versions, it returns in all its glory. (The reason I removed it was because it forced me to have a really tall skybox in the map, but turns out I didn't actually need to have such a tall skybox, whoops!)
-Point A is raised slightly, this is to make it more on grid as previously it was just below the grid
-The blockbullets on the metal barrier are now even more accurate, however they still aren't perfect, so expect more changes to them in the future
-Mid is now a bit bigger, the hallway from Mid to B is a bit smaller to compensate.
-The wall separating mid is now twice as thick and a bit less long
-Removed the needless ramps from A to Mid, because they just went down and then straight up, Mid has been made a bit higher so that there still is height variation
-Mid is now fully enclosed, this is because having mid be fully exposed to the sky looked kinda weird
-The area for health and ammo under A no longer has a strange lip above it