Feedback in the last playtest said that the area between BLU spawn and A wasn't fun, so that was the primary focus of this update.
- Fixed the one-way exit trigger meant to activate at RED's forward spawn exit when B is captured being active at the start of the round, which resulted in erratic door behavior
- Removed misplaced player clip in the A-B buffer yard left over from an older layout
- Removed several outdoor lamps to reduce visual clutter
- Major changes to the area between BLU spawn and A
--- Widened + opened up the main route
--- Removed a pillar just before A to make the area less choke-y
--- Raised the ceiling in this area and slightly lowered the ceiling near A to make the ceiling uniform
--- Raised the elevated walkway along the outer wall
----- Raised the left exit corridor in BLU spawn to match the new height
--- Added a new elevated pathway in front of the existing one, which wraps all the way around from A to BLU spawn
--- Removed or rearranged barriers
--- Replaced wooden-fence barriers with more thematically appropriate ones
--- Reduced the size of the cover building on BLU's right side of the main hallway
--- Added additional cover around BLU's spawn exits
--- Added a small room between two of BLU's spawn exits for extra cover right after exiting
- More detailing work (still more to do!)