Changes based on playtesting feedback from A1.
- Fixed missing texture on the tunnel near the bottom of the cliff out-of-bounds
- Removed all forward spawns for both teams
- Greatly lowered all respawn times
- Simplified connections between A and B
--- Removed a staircase connecting A to the buffer zone between A and B, as well as the hallway it led to
--- Relocated a staircase connecting A to the A-B buffer zone to better balance placement of exit routes from A
- Added a wall blocking the end of the hallway next to B so BLU can no longer rush straight from A to C without passing through any combat areas in between
- Fixed Control Points not always accurately displaying the colors of the team that currently owns them
- Removed shutter doors in the passageways to B from BLU's side
- Changed water texture for the poison water around point C (some people said it wasn't loading for them)
- Reworked RED side of point C
--- Moved RED spawn back from the point
--- Added a balcony over the area where RED spawn was previously located to give RED some high ground from which to defend
--- Rearranged RED spawn exits - the two side exits now lead to the aforementioned balcony, and the forward exit leads to a loop hallway behind the point/under the balcony
- Reworked BLU side of point A
--- Moved BLU's spawn back a long distance from the point
--- Added a new combat space with multiple routes between BLU spawn and point A
- Made it clearer where respawn rooms begin and end