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Flagrun b12

-gave red team roofing and windows
-made elevator better and added a death pit below it
-added outlines for each flag to make up for lack of compasses
-added control point that's activated upon stalemate
-removed secret room but added 2 more
-improved skybox
fixed the optimization i failed to do properly last time and i have replaced the cluttered passtime hud with a level overview in each base that has lights representing where each flag is at