Farce A1
KotH map in a not-so-complex simulation
Still in light development, feedback appreciated!
Farce has its Control Point in a fake room with no roof, contained in another room not that bigger than the first. One of the ways into the CP room, more specifically the shortest way, includes a one-way door, an addition I hope will encourage my idea of a "normal" KotH match:
(note, these images were taken in Garry's Mod, meaning they will not be entirely accurate.)
Farce has its Control Point in a fake room with no roof, contained in another room not that bigger than the first. One of the ways into the CP room, more specifically the shortest way, includes a one-way door, an addition I hope will encourage my idea of a "normal" KotH match:
- Begin with a push-in
- Whoever wins the push wins the point, giving them time to set up defenses
- Whoever loses the push returns to safety to plan an attack, using the environment to their advantage.
(note, these images were taken in Garry's Mod, meaning they will not be entirely accurate.)