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Explorer a17

  • Slightly reduced the size of the shed on middle to weaken height and reduce claustrophobia in the corner
  • Added additional ramp corner on middle to improve flow between low ground and high ground
  • Replaced cargo crates at back of mid with brushes to reduce visual clutter
  • Yet another adjustment of front of yard geometry to improve flow and promote aggressive positions
  • Adjusted lower lobby entrance position to improve flow of retreating from middle
  • Adjusted lower lobby props/geometry to reduce sightlines between yard and 2nd
  • Increased size of 2nd point capture area to make it possible to capture while more covered
  • Adjusted props/geometry around 2nd point to improve visibility and flow
  • Added cargo crate and barrels on last to add more aggressive height options
  • Raised last point capture zone and side areas slightly to weaken defense
  • Lowered first spawn area to flat ground to weaken defense
  • Removed various small props throughout the map to reduce clutter where possible
-Adjusted front of yard geometry to improve flow and incentivize holding/fighting there
-Added a few crates around 2nd point to aid with jumping to height
-Adjusted house connector geometry slightly
-Adjusted 2nd forward spawn position slightly to reduce sightlines
-Switched all textures to flat textures to make it a bit more palatable for a wider playtesting audience
-Added a light on mid
-Raised the skybox height on mid to prevent interference with high jumps
-Added two directional signs in the sightline of the 2nd forward spawn to prevent confusion on rollout
-Adjusted house geometry slightly
-Adjusted geometry and props significantly at the front of yard to improve flow and offer more appealing positioning options
-Added directional signs and a medium ammo pack at the front of yard
-Increased time to capture 2nd point from 6s -> 7s to slightly nerf backcaps and to slow down rolls
-Extended pillars on 2nd point to the ceiling
-Made last slightly larger to make it feel less cramped and easier to hold
-Adjusted a few props on last to block sightlines and offer more positioning options
-Adjusted upper entrance into mid to be slightly more open and provide more doorway angles
-Adjusted small health pack platform on mid to be smaller
-Adjusted geometry in house connector to mid, the pillar is back
-Adjusted 2nd point yard geometry to strengthen forward positions, and more cover/routes up to point
-Adjusted lower lobby geometry/layout slightly to improve flow and reduce sightlines
-Adjusted 2nd point area geometry slightly to make it more open
-Enlarged 2nd point window into rollout/flank area to make it easier to spot
-Removed and replaced shutter entrance to last to improve flow and reduce sightlines
-Adjusted upper entrance to last geometry to reduce sightlines
-Adjusted last point bridge and pit geometry to improve flow
-Made last point capture zone slightly larger to be easier to capture
-Made last spawn doors less enclosed to ease jumping out

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-Fixed a couple broken forward spawns and skybox textures
-Raised sidewalls on mid slightly to be more obvious for rocket jumps
-Raised ceiling slightly in flank/rollout area on 2nd
-Adjusted health and ammo packs in various areas around the map
-Adjusted crates on mid
-Repositioned 2nd forward spawn
-Redesigned yard area
-Redesigned 2nd point area geometry
-Adjusted geometry on last point
-Lowered the ground level under the bridge on last to provide more terrain variation
-Minor adjustments of structures around 2nd point
-Adjusted health and ammo placements around the map
-Adjusted 2nd point cover and ramps
-Adjusted various structures around last point
-Raised midpoint platform slightly
-Added medium health kit on middle
-Removed barrels in house connector between mid and yard
-Reworked yard structures
-Reworked 2nd point structures, capture position, routes, etc
-Reworked rollout route between 2nd and yard
-Added ramp on defenders side of the pipe on last
-Added tower on last
-Repositioned various other health and ammo packs