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Explorer a13

-Adjusted upper entrance into mid to be slightly more open and provide more doorway angles
-Adjusted small health pack platform on mid to be smaller
-Adjusted geometry in house connector to mid, the pillar is back
-Adjusted 2nd point yard geometry to strengthen forward positions, and more cover/routes up to point
-Adjusted lower lobby geometry/layout slightly to improve flow and reduce sightlines
-Adjusted 2nd point area geometry slightly to make it more open
-Enlarged 2nd point window into rollout/flank area to make it easier to spot
-Removed and replaced shutter entrance to last to improve flow and reduce sightlines
-Adjusted upper entrance to last geometry to reduce sightlines
-Adjusted last point bridge and pit geometry to improve flow
-Made last point capture zone slightly larger to be easier to capture
-Made last spawn doors less enclosed to ease jumping out

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-Fixed a couple broken forward spawns and skybox textures
-Raised sidewalls on mid slightly to be more obvious for rocket jumps
-Raised ceiling slightly in flank/rollout area on 2nd
-Adjusted health and ammo packs in various areas around the map
-Adjusted crates on mid
-Repositioned 2nd forward spawn
-Redesigned yard area
-Redesigned 2nd point area geometry
-Adjusted geometry on last point
-Lowered the ground level under the bridge on last to provide more terrain variation
-Minor adjustments of structures around 2nd point
-Adjusted health and ammo placements around the map
-Adjusted 2nd point cover and ramps
-Adjusted various structures around last point
-Raised midpoint platform slightly
-Added medium health kit on middle
-Removed barrels in house connector between mid and yard
-Reworked yard structures
-Reworked 2nd point structures, capture position, routes, etc
-Reworked rollout route between 2nd and yard
-Added ramp on defenders side of the pipe on last
-Added tower on last
-Repositioned various other health and ammo packs
-Fixed BLU's 2nd forward spawn
-Added an arrow sign outside of 2nd forward spawn
-Fixed ability to open 1st forward spawn from the outside
-Added a ledge at the front of yard to facilitate aggressive holds
-Added health and ammo in yard and 2nd point
-Added a slanted ledge in drop down so scouts can double jump up
-Adjusted the structure next to 2nd point to make it easier to access from both sides
-Moved the stairwell to the upper entrance of last
-New design of structure on last to make high ground easier to spam