I want this here as an updated, more beautiful version available of Stage 1.
Stage 1 is essentially done in terms of gameplay and anything further for aesthetics is dependent on how merging it with stages 2 and 3 will go.
This version aims to both correct a few gameplay flaws with the previous version, and significantly improve the overall aesthetics.
Gameplay changes include:
- Changed Red third spawn exit route to open up elsewhere, making the wrap-around flank in area B more viable for Blue team.
- The Red third spawn exit route can no longer be built in, classes can be changed safely in there, it's like an extension of the spawn room.
- Minor pickup changes.
- Minor changes to respawn times.
- Maximum capture time reduced from 9 mins to 7 mins.
Aesthetics:
- Added nicer displacements, with grass sprites.
- HDR and LDR lighting.
- A few cubemaps.
- Soundscapes.
- Sprites.
- Decals/overlays.
- No 3D skybox (for now)
- Improvements to the overall beauty.