Alpha 4 Update

Changes:
-Added RED spawn exit in boiler room
-Decreased cover for BLU at A
-Exposed cart path more at B
-BLU shutter door to B now opens after B cap
-Added window at the observatory
-Opened cover and visibility at C choke
-Decreased RED respawnwavetime from 8 seconds to 7
-RED respawnwavetime no longer changes after A
-Increased BLU respawnwavetime from 2 seconds to 3
-Moved boiler room elevator
-Fixed perch spot on the theater marquee
-I have multiplied.
Alpha 3 Update

Changes:
-Improved RED's A hold and hotel flank for BLU
-Rerouted A to C stairs
-Redesigned RED spawn
-Gate to B from BLU spawn starts closed
-Decreased round start time from 5 minutes to 4
-Increased final point's capture time from 9 seconds to 12
-Shrunk final capturezone
-RED forcerespawn after A added
-Increased underworld timer from 2 minutes to 3
-Increase push force of underworld spawns
-Fixed spawning inside other players in underworld
-Nerf underworld buff
-Exorcised some spirits
-Some elevators are out of order
-Exposed cart path at B
-Removed clipping from A garden sign
-Added small health at A
-Raised garden wall at A
-Fixed elevator doors getting stuck
-Added custom skybox texture
-Added elevator dial props
-I have multiplied.
Alpha 2 Update

Changes:
-Implemented gimmicks (underworld, ghosts, and pumpkin bombs)
-Some underworld exits do not work properly, but work well enough for now. Fix coming soon.
-Lowered RED respawn wave time from 11 seconds to 8
-Lowered RED respawn wave time after A from 12 seconds to 10
-30 seconds added on elevator cap
-Boiler room has been given new textures to help navigation
-Replaced placeholder crates with bespoke props
-Added trolley props
-Elevator push trigger is now stronger
-The cart path into C now has signage
-Fixed small crack in setup gates
-Added weather effects
-I have multiplied.