Debarker

Debarker a11

- optimized multiple buildings (by decreasing the brush faces)

- made the rock displacement on the second point more realistic

- changed the glass texture of the setup doors

- added props to the first point

- opened the stairs on the first point

- fixed the train noise spam

- made the straight cliff curved

- added a building to first

- redid the displacements at the cave entrance

- raised the skybox on first

- fixed the setup doors being visible when opened

- added a building between the flank on c and the 3rd point spawn

- added a window to the first blu spawn

- fixed several seams on the map

- removed the hint brush

- removed the sightline between 1st and 3rd

- removed being able to blast jump between point 1 and point 3

- added a wall to the highground of the sawmill

- lowered the ceiling of the sawmill

- made the highground of the sawmill smaller

- shut some of the windows of the sawmill

- closed a sightline at the 3rd point

- made the caves smaller

- made the displacements on the cliffside of the first point and the last point more realistic
- widened the staircase flank on last

- added another door to blu's last forward spawn

- removed 2 pickups from the 3rd point
- fixed the nobuild trigger on last

- changed the move directions on the red 3rd spawn

- removed the 2nd spawn on last

- added a flank to last

- added a shack to last

- added a healthpack and an ammopack to last

- added a small healthpack inside the shack
- redesigned the last point

- moved the 3rd point back

- added another door to reds forward spawn for the 3rd point

- made the blu setup doors open after setup time

-gave more cover to the blu spanwpoints on first
- fixed the seam at the first area

- fixed being able to shoot at spawnpoints (i hope)

- fixed the sound spam caused by the train

- moved the second point to a more defendable spot

- added a drop-down to the top flank at last

- moved back the spawn at last

- added a flank from the sewers to last

- added a rollback zone to last

- added a rollforward zone to last

- added a full ammopack to last
- made the flank entrance on the caves more realistic

- moved some rain entities
- fixed the black brush on the blu first spawn

- added a rock to the first point for cover

- added a one-way door to the first point

- added an ammo pack to the first point

- relocated an ammo pack at the first point

- added trees to the first point

- closed off 3 sightlines at the first point

- added clipping to the window on last

- added ambient sound effects

- added rain
- added a flank to the cave entrance

- added a flank to the sawmill area

- added a one-way door to the sewer flank

- changed the grate texture on the sewer flank

- added a rock on caves

- raised the skybox on first

- halved the probability of the train on first

- changed the location of the dropdown flank on last

- added a one-way door to the dropdown flank on last

- made the dropdown flank on last not a dropdown.

- added a window on the dropdown flank on last

- changed the spawn location of the blu spawn on last
- added another flank route to last

- changed the middle setup door to a manual one (to prevent spawncamping)
i redesigned the map because i was not proud of the layout of the map and i lost all of my projects after the sdk update, hope you guys enjoy this version

oh and also i added the train back