Debarker

Debarker a9

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- fixed the seam at the first area

- fixed being able to shoot at spawnpoints (i hope)

- fixed the sound spam caused by the train

- moved the second point to a more defendable spot

- added a drop-down to the top flank at last

- moved back the spawn at last

- added a flank from the sewers to last

- added a rollback zone to last

- added a rollforward zone to last

- added a full ammopack to last
- made the flank entrance on the caves more realistic

- moved some rain entities
- fixed the black brush on the blu first spawn

- added a rock to the first point for cover

- added a one-way door to the first point

- added an ammo pack to the first point

- relocated an ammo pack at the first point

- added trees to the first point

- closed off 3 sightlines at the first point

- added clipping to the window on last

- added ambient sound effects

- added rain
- added a flank to the cave entrance

- added a flank to the sawmill area

- added a one-way door to the sewer flank

- changed the grate texture on the sewer flank

- added a rock on caves

- raised the skybox on first

- halved the probability of the train on first

- changed the location of the dropdown flank on last

- added a one-way door to the dropdown flank on last

- made the dropdown flank on last not a dropdown.

- added a window on the dropdown flank on last

- changed the spawn location of the blu spawn on last
- added another flank route to last

- changed the middle setup door to a manual one (to prevent spawncamping)
i redesigned the map because i was not proud of the layout of the map and i lost all of my projects after the sdk update, hope you guys enjoy this version

oh and also i added the train back
-built cubemaps

-made the slope on the last stairs

-made the concrete slope on last more realistic

-removed the waterfall

- fixed some dev textures peeking out

- made a lot of beams func_illusionary

- removed a dev texture wall on the 3rd blu spawn

(thanks @MayaMogus )
- artpassed the map

- removed a wall in the first area
- added a push trigger inside the waterfall

- fixed alot of displacement seams

- pushed a func precipitation brush back

- made the elevator on last 2 times as fast
- re-opened a flank on second

- closed a sightline in second

- added a door that closes the shortcut route when third is captured

- added an elevator to the last red spawn

- added a shortcut route for red that goes to last