Debarker

Debarker b1a

-built cubemaps

-made the slope on the last stairs

-made the concrete slope on last more realistic

-removed the waterfall

- fixed some dev textures peeking out

- made a lot of beams func_illusionary

- removed a dev texture wall on the 3rd blu spawn

(thanks @MayaMogus )
- artpassed the map

- removed a wall in the first area
- added a push trigger inside the waterfall

- fixed alot of displacement seams

- pushed a func precipitation brush back

- made the elevator on last 2 times as fast
- re-opened a flank on second

- closed a sightline in second

- added a door that closes the shortcut route when third is captured

- added an elevator to the last red spawn

- added a shortcut route for red that goes to last
- sewn some displacements

- made the cave exit at blu 1st spawn less bumpy

- streamlined the highground exit for red on their last spawn

- added 2 windows on the building at 3rd

- renamed the control points
- closed 3 flanks

- removed a saw from the saw room

- changed the color of the water on the waterfall area
- added another engineer nest spot to first

- added more health and ammo packs

- added sound and visual effects to the waterfall

- fixed trigger_teleports not teleporting people

- added rain (like sawmill)
- fixed missing pickup patches

- added a flank to a

- added a flank to c->d

- added more pickups

- added a rollback zone to the ramp on c->d

- relocated the red first spawn

- removed the door that disables the shortcut door when c is captured

- fixed a problem where you could walk on top of the cave displacements

- removed the elevator
- fixed flying rails

- removed full hp pickup in between the sawblades
- fixed some seams and gaps

- clipped some unclipped parts

- turned the window props on last non-solid

(thanks @Midnite)