Damage

Damage a9b

sizable small update

GAMEPLAY:
-simplified some geometry around the point and slightly lowered it.
-simplified the small room leading to the battlements.
-changed the area around the large health-kit on the dam.
-changed the railing in the dam so hazard deaths are more frequent.
-pack adjustments

MISCELANEOUS:
-added some extra detail around the dam.
-texture and soundscape fixes.

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small update

GAMEPLAY:
-added some crates around the map to block some sightlines
-fixed some symmetry issues
-pack adjustments
-clipping

MISCELANEOUS:
-minor retexturing
GAMEPLAY:
-added a platform from the battlements to the dam to hopefully promote usage
-removed a ladder
-pack adjustments
-clipping

MISCELANEOUS:
-texturing fixes and minor detailing

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less small update woohoo

GAMEPLAY:
-opened up the exits of spawn a little, and moved resupply cabinets so players require to walk farther to replenish.
-added a window looking out of spawn to improve visibility.
-added a little more height to the walkway just outside of spawn and added a crate-jump
-removed an unnecessary crate and added an oildrum in the spawn areas.
-adjusted the console area so that both sets of stairs are even.
-adjusted the size and position of some doorways.
-added a crate near the entrance to teams' sides to avoid a sightline.
-increased the size of the window in the batts console room.
-slightly opened up the drops to the ammo pack on mid.
-pack adjustments.

MISCELANEOUS:
-minor retexturing (unwomen'd)
-changed the texture size of some windows to hopefully improve visibility.
-added some simple soundscapes.

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GAMEPLAY:
-added a small dropdown leading to the medium ammo pack at mid.
-added a prop to make maneuvering out the battlements window easier.

MISCELANEOUS:
-minor lighting and texture changes.
-resupply recognition.
another small(er) update

GAMEPLAY:
-slightly lowered the battlements room.
-removed the cover crates on the lower battlements and added a pillar.
-slightly reduced capture time.
-pack adjustments.

MISCELANEOUS:
-redid all lighting, hopefully it looks better with hdr.
-clipping and texture adjustments.

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small(er) update

GAMEPLAY:
-added a small window that looks towards the point.
-changed the console near batts.
-added a ramp and ammo pack at the dam to hopefully help defend flankers.
-pack adjustments

MISCELANEOUS:
-more team recognition detail.
-changed position of spectator cameras.
-clipping adjustments (idk whats with the small staircase ill check it out later)
-women

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skipped a5 because of a autosave issue

GAMEPLAY:
-raised the roof in the point room.
-simplified some geometry around the point.
-added and updated some pillars next to the point, and added a small computer area next to it.
-added a room and a route to it on battlements.
-removed the route leading to the ammo pack next to the point.
-pack adjustments.

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light environment change
another tiny update

GAMEPLAY:
-re-added the 2 pillars closest to the dam exit to hopefully help with a little cover.
-removed the crate jump to battlements, but added one leading to the large ammo pack next to the point.
-removed the small cubby-like wall in the room leading to battlements, and added a few consoles in the room.
-changed the high medkit into a large one.
-slightly lowered a door to avoid a sightline.
-added a small railing close to the spawn doors.

MISCELANEOUS:
-changed the skybox again... hopefully it doesn't kill people's eyes.
-minor detailing around the lobbying area before the point, including team recognition.

no screenshots available, using version a4b.