cull

Past 72hr Jam Entry cull a9

bigger explode trigger, lower pickups at cap, stuff.
added a message on pickup of intel that says 'deliver this to enemy base'
fixed clip exploits
removed unnecessary walls
moved walls at cap
moved wall pickups at cap
added regen on flag holder
maybe added a bug i should fix.
havent updated screenies, imp on at time of update
arrows. tweaked respawn times. shot-clock mode on. longer flag return time. something else maybe. Didnt update screenies, just imagine arrows.
Raised skybox
Added boom on cap
Fiddled with pickups at cap area
Fiddled with respawn times
Maybe something else.
nobuilded on buildings where it was op to build. unclipped short building at last, added nobuild on it. added a small wall at cap zone. lowered health pickups at last. moved a spawn exit slightly so it couldnt go through a wall.
done some bugfixing with intel, (i cant to my knowledge stop giving mfd to people standing inside the intel holder, but it no longer gives defending team standing on it mfd). New screenies in OP.
MOSTLY bugfixing. Removed 1 red spawn in blu base. stopped doors from gettin up in yo face. lowered intel return time by 50%. updated mission brief to better fit. moved cap zone 32hu closer to attackers. Clipped fances. clipped doors. clipped little nooks. added more spec cams. removed flag cam. updated screenies in OP.
Added ammo patches, moved cap zones a tad further away, blocked a nasty sightline and *hopefully* made it harder to spawn camp.
slightly edited spawn screenies:
ctf_cull_a30000.jpg
ctf_cull_a30001.jpg
ctf_cull_a30002.jpg
ctf_cull_a30003.jpg
mainly just reworked cap area and connectors.
extended respawn time for flag.
added stairs at mid triangles
hopefully less cancerous
screenies updated in OP