ctf_sector_opp

ctf_sector_opp a7

Layout Changes
  • Relocated spawn to compleatly new room
  • Added new second spawn exit to cp
  • made og second spawn exit availabe for everyone

Genearl Changes
  • Changed soundscape near glass brige so water sound dosent break anymore
  • made Indoor generic more lifelike
  • Made Team side more obv
-(i tryed my best but earringing sound cant be undone) Changed Cliff soundscape to be more obv that its a windy area

A moveable Knome has apeared can you find it?
Apereantly i had not packed it properaly
Less wind on cliff
reading most of the feedback makes my brain hurt how tf can people not follow a single arrow
Thanks to a idia of comfy_ theres now a big ahh hole in the glass brige
Changes
  • Added Vent as second way to intel
  • Added platform near vent for cover
  • Added push Trigger Near and around Cliff
  • Made Lobby a lot smaller and increased the sice of the intel capping room
  • Reduced Push force on main water stream

Enviorment
  • New Enviroment Sound
  • Cilff side flank now pushes you off cus wind and all that
  • Waterfall stream has sound
  • both intle getting areas have compleatly different sound enviorments
  • hid one more knome
  • Added door at Epic Stairs
  • Small plattfrom with pipes
  • made Second Flank route more visable
  • Added Cool Epic Stairs near the second exit spawn so that thing makes sense to use
  • restrukuring middel for blocking sniper sightline
  • fixed some brushes being off grid or one Hammer unit to tall
[SYSTEM]:

  • Charger Port 1: 100% ... ONLINE.
  • Charger Port 2: 100% ... ONLINE.
  • Charger Port 3: 100% ... ONLINE.
Status: All ports ready for testing.