Layout Changes Relocated spawn to compleatly new room Added new second spawn exit to cp made og second spawn exit availabe for everyone Genearl Changes Changed soundscape near glass brige so water sound dosent break anymore made Indoor generic more lifelike Made Team side more obv -(i tryed my best but earringing sound cant be undone) Changed Cliff soundscape to be more obv that its a windy area A moveable Knome has apeared can you find it?
Apereantly i had not packed it properaly
l fucked shit up
Less wind on cliff
reading most of the feedback makes my brain hurt how tf can people not follow a single arrow
Thanks to a idia of comfy_ theres now a big ahh hole in the glass brige
Changes Added Vent as second way to intel Added platform near vent for cover Added push Trigger Near and around Cliff Made Lobby a lot smaller and increased the sice of the intel capping room Reduced Push force on main water stream Enviorment New Enviroment Sound Cilff side flank now pushes you off cus wind and all that Waterfall stream has sound both intle getting areas have compleatly different sound enviorments hid one more knome
Added door at Epic Stairs Small plattfrom with pipes made Second Flank route more visable
Added Cool Epic Stairs near the second exit spawn so that thing makes sense to use restrukuring middel for blocking sniper sightline fixed some brushes being off grid or one Hammer unit to tall
[SYSTEM]: Charger Port 1: 100% ... ONLINE. Charger Port 2: 100% ... ONLINE. Charger Port 3: 100% ... ONLINE. Status: All ports ready for testing.