Made mutch needed changes:
added:
* Plenty of sines in both red and blue base to help people navigate it
* Ladders to the rooftop, to make it more accessible for anyone, nut just jump classes
Changes:
* Increased the hallways length next to spawn
- Now when either teams flag is dropped, it will always stay on the ground for ~5 seconds before returning to the its place
- The doors at the end of each flank tunnel are now 2 way passages instead of one
- Whenever an enemy takes the intel, the flank tunnel doors associated whit the base will be locked until the flag gets captured or it returns