ctf_Minefort_Remake

ctf_Minefort_Remake beta 0.7

Made mutch needed changes:

added:
* Plenty of sines in both red and blue base to help people navigate it

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* Ladders to the rooftop, to make it more accessible for anyone, nut just jump classes
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Changes:
* Increased the hallways length next to spawn
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  • Now when either teams flag is dropped, it will always stay on the ground for ~5 seconds before returning to the its place
  • The doors at the end of each flank tunnel are now 2 way passages instead of one
  • Whenever an enemy takes the intel, the flank tunnel doors associated whit the base will be locked until the flag gets captured or it returns
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Added:
  • flanking vents in each teams base, that can be accessed by the roof area on the teams balcony.
  • some sines for better readability
Changed:
  • set game timer from 10 mins to 6
  • made plenty of desine change in red and blu base to make it visually different
  • moved some off access areas to different locations
  • increased roof size on red and blu for easer access for jumping classes and engineer jump pads

Attachments

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The common complain I got on the map is that the underground section whit the flanking tunnels are maze like and confusing. So I switched the team color support beams and added multiple sines to guide players to the intelroom more easily. (red arrows and red colored support beams lead to red base and the same is for blue)
Fixed a small inconsistency, again
Map is ready to playtest, please send feedback as comments here
At some parts on the map the light still looks vierd but Ill fix it in a later update
Please download this version if you consider playtesting it.