Redrock

Redrock B1

I know It's pretty early in the development stage of the map, but keep in mind it's a very small map. I feel that I have refined the gameplay as much as I could within the alpha stage. I was so excited about detailing I wanted to get straight into it as fast as I could. I don't regret it either. There are still some small bugs on the map that need to be fixed, such as;

-Missing Texture shine on some railings regardless of the cubemaps there.

-Skybox error where it doesn't 'work' correctly whilst outside the map in spectator mode.

Again, I know it's VERY early to do a beta, but it came out really well, and I'm proud of it.

I took the windows from turbine(Please don't be mad)

There are still dev textures in the map, It's only still there because I'm not sure what to do there yet. So I am still making large changes to areas covered in dev textures. Like RED spawn.

There are too many things to talk about changes wise. Usually I go into detail about smaller things. But since this is an almost complete overhaul of the map, I'll just have you explore for yourself.
There was almost no major gameplay changes in this 'update'

Have fun!

P.S there are a few 'cacti' around the map.

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- Removed some overpowered sniper sight-lines.

- Added a new sniper sight-line.

- Reworked entire RED spawn.

- Added a few more props.

- Fixed general clipping errors.

- Next to RED spawn, added detail to once was an open patch of nothing.

- Added wooden 'frames' to most of the opening/doorways on the map.

- Narrowed the bridge, allowing for more room outside of RED spawn.

- Added overlays to med-packs that didn't already have some.

- Added more cubemaps.

[Note] Most of the changes made on this 'update' was for sniper sight-lines
and to rework RED spawn. I'm not sure what else I can do to the map besides skybox and detailing I can either do just go into detailing and beta very soon.

- Orangepumpkin7

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This took me awhile and it's my first ever update to a published map!
The following advancements are:

- added 3D skybox(Sort of)

- added another exit out of BLU spawn.

- removed light in RED spawn over the spawn.

- fixed displacements outside of RED spawn.

- added wall outside of RED spawn.

- Fixed clipping issues

- Fixed Nodraw textures (Sort of)

- added a light post to the wall.

- Raised the control point onto a wooden platform.

- Removed small ammo kit by the rock.

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