cp_prison a1_fixed
BLU team "sneakily" infiltrates a prison in construction. RED needs to defend it but with a twist.
BLU team manages to get into one of the areas of the prison, through whatever means. However, there are no respawns, making careful planning and execution required.
BLU gets access to three routes for attack. Two coming on at the same height and one with a ladder and a medium ammo pack that doesn't respawn. There is only 60 seconds in a round, so BLU must quickly come up with a plan before time runs out.
This map was based off of cs:go's play style. Instead of running in guns blazing like your average casual game, coordinating team attacks is heavily rewarded in this map.
I was also thinking of adding another half to this map, where it shows how BLU pushes some sort of payload into the wall to blow it up, which would show how the got in in the first place.
BLU gets access to three routes for attack. Two coming on at the same height and one with a ladder and a medium ammo pack that doesn't respawn. There is only 60 seconds in a round, so BLU must quickly come up with a plan before time runs out.
This map was based off of cs:go's play style. Instead of running in guns blazing like your average casual game, coordinating team attacks is heavily rewarded in this map.
I was also thinking of adding another half to this map, where it shows how BLU pushes some sort of payload into the wall to blow it up, which would show how the got in in the first place.