cp_endeavor_72hr

72hr Jam 2024 cp_endeavor_72hr a9

  • Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.
  • Map authors! Remember to add tags to your downloads. Instructions: here.
  • New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
A simple 3-capture map made for 2024's 72hr Jam. It's like Powerhouse, Suijin and a bit of Sunshine had a three-way baby.
Author
SynthBashie
Downloads
243
Views
243
First release
Last update

Latest updates

  1. FINAL JAM UPDATE - Displacements, "art pass", BLU Spawn fixes

    PATCH NOTES: Added displacements to the rock walls to make the rooms more cavey Fixed some lighting issues caused by the displacements Did an art pass on the foyer of both bases Added a few identifying overlays on each base Fixed a few random...
  2. More Walls and Ceilings

    Patch Notes: Added more walls to the main path to mid. These will be rocky displacements when I start doing art-related things to this map, but for now they're here to help break up the open space. Enclosed all of the "outside" areas except...
  3. We Stay Iterating (bug fixes, visuals & FastPath tm Improvements)

    Patch Notes: Added blockbullets brushed stairs to the fast path to disrupt sightlines and add options for vertical combat Added small entryways to the mid pavillion on either side of the staircases mentioned above. These paths do not give direct...