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lights are more lighty
removed that one one way door at a for testing purposes
more detailing
uh
removed the ammo and health on blu side B
increased A cap by 2 seconds
some more minor detailing
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
shortened the areas before A and C
reduced red respawn time after A gets capped
some more detailing
reduced the size of the area before C by a bit
removed the small wall infront of blu 3rd spawn
guh
reduced height diff of last
added one way doors to that one flank on last and the top path for blu on B
changed the routes into C
decreased A cap time by 3 seconds
decreased fog intensity
slightly decreased distance between Red final spawn and C
moved gear up to prevent people getting stuck
added push triggers to gear to hopefully prevent people being able to stop the gear
removed door that blocked off the route into B after A was capped
more detailing
uhhhhhhhhhhhhhhh
made red last spawn less confusing
more detailing
added barrier that activates after B is capped to prevent people going the wrong way
added door that closes after B is capped to hopefully prevent spawn camping
added extra exit to blu third spawn to prevent spawn camping
moved the B cap zone from the ground higher so its level with the rest of the point
added a thing to that area
yep