contesttempname

contesttempname b3f

spectatpr camrea
  • lights are more lighty
  • removed that one one way door at a for testing purposes
  • more detailing
  • uh
- new cap point model
  • removed the ammo and health on blu side B
  • increased A cap by 2 seconds
  • some more minor detailing
  • aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  • shortened the areas before A and C
  • reduced red respawn time after A gets capped
  • some more detailing
  • reduced the size of the area before C by a bit
  • removed the small wall infront of blu 3rd spawn
  • guh
  • reduced height diff of last
  • added one way doors to that one flank on last and the top path for blu on B
  • changed the routes into C
  • decreased A cap time by 3 seconds
  • decreased fog intensity
  • slightly decreased distance between Red final spawn and C
  • moved gear up to prevent people getting stuck
  • added push triggers to gear to hopefully prevent people being able to stop the gear
  • removed door that blocked off the route into B after A was capped
  • more detailing
  • uhhhhhhhhhhhhhhh
- minor detail fixes
  • made red last spawn less confusing
  • more detailing
  • added barrier that activates after B is capped to prevent people going the wrong way
  • added door that closes after B is capped to hopefully prevent spawn camping
  • added extra exit to blu third spawn to prevent spawn camping
  • moved the B cap zone from the ground higher so its level with the rest of the point
  • added a thing to that area
  • yep