JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
fixed some displacement lighting/seam issues
fixed logic not killing newly-joining players
blu spawn completely redesigned (sorry 14bit. the microcontest theme really didn't work for this map)
no more 180 degree turn for no reason
no more janky jump pad
red spawn somewhat redesigned
path between A and B for RED opened out
implemented ZD rebalance from @Le Codex to give RED a chance to win
blu spawn time increased
red time to win decreased
actually labeled the CPs
removed the Cursed™ Connector™
cleared up connector for BLU between A and B
setup doors are now not as janky
removed a bunch of stuck spots
cleaned up the overall geometry / displacements
(there's still a few disp seams but it's playable i swear!)
removed Zombie Herobrine
20220424173126_1.jpg
438.7 KB · Views: 94
20220424173135_1.jpg
307.9 KB · Views: 93
20220424173142_1.jpg
204.3 KB · Views: 91
20220424173212_1.jpg
415.9 KB · Views: 92
20220424173319_1.jpg
294.9 KB · Views: 93