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codexicus mc20 a2a

  • fixed some displacement lighting/seam issues
  • fixed logic not killing newly-joining players
  • blu spawn completely redesigned (sorry 14bit. the microcontest theme really didn't work for this map)
    • no more 180 degree turn for no reason
    • no more janky jump pad
  • red spawn somewhat redesigned
    • path between A and B for RED opened out
  • implemented ZD rebalance from @Le Codex to give RED a chance to win
    • blu spawn time increased
    • red time to win decreased
    • actually labeled the CPs
  • removed the Cursed™ Connector™
  • cleared up connector for BLU between A and B
  • setup doors are now not as janky
  • removed a bunch of stuck spots
  • cleaned up the overall geometry / displacements
    • (there's still a few disp seams but it's playable i swear!)
  • removed Zombie Herobrine

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