Cinders

Cinders a13

-Capping A now instantly respawns red.
-Reduced cap time on A.
-Tweaked some mild stuff behind A.
-Changed red spawn times (old: 6, 8, 10; new: 7, 8, 8).

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-Moved red's first forward spawn.
-Reworked area between A and B.
-Removed red's second forward spawn.
-Moved some of the cover in B yard.
-Cut out an area behind B.
-Changed up the entrances into C.
-Reduced red respawn times on A.
-Reduced the cap time on A.
-Changed first red forward spawn to encourage going the right way.
-Added a forward spawn for red and blu for B.
-Changed the window on C.
-Lowered the highground entrance to C.
-Turned the fence on C into a railing.
-Added a ramp on the flank to A.
-Brought back the drop-down on B.
-Moved red forward spawn.
-Moved blu forward spawn.
-Changed up some of the routes between A and B.
-Moved the point on C back.
-Closed up highground on C a bit.

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-Moved blu forward spawn.
-Moved red forward spawn.
-Tweaked blu's first spawn.
-Expanded C.

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-Raised the height of red forward spawn.
-Increased the sizes of the doors of red forward spawn.
-Adjusted the rock in B yard to cover a sniper sightline.
-Turned the dropdown into a balcony.
-Reduced the size of the balcony at C.
-Moved blu forward spawn.
-Messed with the displacements in B yard.
-Added fence near middle door to C.
-Removed the prop jump at C.
-Added nobuild on the box at C.
-Raised up the lower route from red spawn at C.
-Increased maximum round timer by 2 minutes.
-Added a teleport for BLU to the forward spawn.
-Moved one of the resupply cabinets in BLU spawn.
-Closed up the side opening by A point.
-Added a small health and ammo for BLU near the low-ground entrance to A.
-Reworked the indoor area between A and B.
-Moved around BLU forward spawn.
-Slightly increased cap time on B.
-Added another layer of rooms between B and C.
-Raised the height for RED at C.
-Moved the spawn a bit at C.

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-Adjusted displacements in pre-A.
-Added mild highground to the back corner of A.
-Pulled back one of the doors to A.
-Removed the shutter door on A.
-Added tiny highground to lower entrance to highground route at A.
-Moved B so it abuts the highground behind it.
-Changed the fence next to B.
-Shrank deathpit at C.
-Adjusted the size of the lower routes into C.
-Added an extra drop-off point to the upper balcony on C.
-Reworked the building to the highground before A.
-Removed the sniper building from the yard before A.
-Reworked the routes between A and B.
-Moved around both forward spawns.
-Changed the cover on B.
-Added a highground area behind B for RED holds.
-Opened up the area behind C near RED spawn.
-Reduced the height extremes in the lobby before C.
-Reworked the lower route and main door into C.
-Added a new route for RED to the cubby under highground at C.