-pushed back b
-removed spawn teleports for blu
-when A is capped, blu now keeps their first spawn for 5 seconds before moving to their 2nd
-moved around things in C's lobby to try and make it more favorable to blu
-redid basic logic to try and fix weird respawn time problems where they are higher than they should be
-redone logic should also fix the map ending when server time runs out, instead of round time