Burial

Burial a15

-never speak of this

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-added more cover in front of blu spawn
-did stuff at A
-did stuff at B
-did nothing at C
-a short drop and a sudden stop
-fixed visible nodraw at B
-full compiled with both ldr and hdr. Sorry about that.
-moved around a lot of geometry at B to make it suck less in theory
-changed vehicle on bridge at A
-added staircase to the top of the bridge at A
-changed blu forward becoming active after A is capped, to after B is capped
-fixed building in lower part of blu first spawn
-increased B cap time to 20 seconds
-did nothing to C
-cleaned up some brushwork
-moved around lower red first spawn exit to work better with the new geometry by B
-added some more height variation to the lobby at B
-added some light to the back path behind the building between A and B
-probably other stuff too
-pushed back A
-blocked some sightlines at A
-adjusted health and ammo at A
-gave blue more cover and options at B
-lowered red's highest high ground at B
-added back staircase to upper B area when going from red spawn at C
-upped B cap time from 15 seconds to 20 seconds
-lowered red's respawn time from 5 seconds to 1 second for the first 5 seconds after A is capped. Once those 5 seconds are up, the respawn time becomes 5 seconds.
-did nothing to C
-moved around cover at A
-gave blu some more high ground at A
-pushed B routes closer to the point
-lowered B cap time
-lowered A cap time
-added platform in the water at C
-added some cover directly at C point
-changed water texture to be more transparent and easier to see players in
-moved around routes out of blu spawn to make it harder for red to camp
-blocked some sightlines n such
-widened tunnel for blu to B
-widened hallway for blu to B
-added some more health to the upper route for blu at B
-added some upper windows for blu at B
-probably some other stuff too

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-changed around sentry high ground at A to be less aggressive
-lowered B point to give it some cover
-removed highest windows for blu at C
-minor detailing

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