-moved around a lot of geometry at B to make it suck less in theory
-changed vehicle on bridge at A
-added staircase to the top of the bridge at A
-changed blu forward becoming active after A is capped, to after B is capped
-fixed building in lower part of blu first spawn
-increased B cap time to 20 seconds
-did nothing to C
-cleaned up some brushwork
-moved around lower red first spawn exit to work better with the new geometry by B
-added some more height variation to the lobby at B
-added some light to the back path behind the building between A and B
-probably other stuff too