Brittle

Brittle a2

Before I say any changes, I’d just like to say thank you for all of the positive feedback in a1! Even though I wasn’t able to make it to the first playthrough, I felt very happy after I heard all of the feedback for the “best a1” people have seen in a while. It made processing and sifting through the feedback a lot easier, so thank you. Anyways, this version had a couple of main issues being addressed in it: Red defense, “awkwardness”, scaling, and the lack of angles.


  • Revamped many areas of the map, including, but not limited to:
    • Blu’s high ground route on A
    • Red defensive area on B
    • Blu’s back hold on C
      • Many routes were changed to give Red more defensive options, make the map’s layout more interesting and fun, and address some scaling issues (I probably still need to shrink some spots, but I’ll just see if this version works first.)

  • Gave Blu a forward spawn upon capturing A
    • Done to reduce walk times for Blu to B, and to hopefully address some scaling issues
    • Also tweaked spawn times to account for new spawn

  • Changed some health/ammo decals for better readability

  • Changed some dev textures to better communicate what’s a wall and what’s a floor

  • Moved the yeti lounge chair to out-of-bounds
    • Honestly, it was a bit short-sighted of me to leave it in Brittle’s playable space, even if it was off to the side of the map