Removed paths into drop down area next to the point, opened up the sides of the upper area
Removed cover walls on capture zone (as a test)
Added anti-cover roof slopes off new upper area next to point
Opened a number of areas up to make it feel less tight, including the area next to the center cap
Added new ramp up coming out of spawn courtyard, for optimization/ home-turf advantages
Added path into sewer route from spawn, to help make it more useful
Increased size and quantity of health and ammo packs
Increased lighting all over map
Some other stuff, probably