bo5_sarexicus_codex_mc18

Medieval bo5_sarexicus_codex_mc18 a2

  • general/all stages:
    • updated control points:
      • increased capture area size
      • increased time until control point unlocks to 25 seconds (was 15)
      • increased capture time by 33%
    • added spectator cameras to all rounds
    • logic updates
      • updated logic to use the latest Best of 5 prefab
      • you can now properly change class in setup time
      • taunting in setup is now prevented (sorry Conga Strat Gamers™ :( )
    • added support for feedback rounds
      • portcullises between all stages open during feedback round
      • fixed issue where players couldn't jump during fb rounds
      • all spawns are now enabled during fb rounds
  • stage 1
    • fixed geometry to not require a jump out of capture zone pit
  • stage 2
    • added more flooring near spawn to prevent unnecessary deathpit deaths
    • cleaned up geometry
    • fixed an improperly-placed fence near the map bounds
    • increased size of capture area flooring
    • made paths directly to mid point wider to encourage it as a main route
    • flank route is now generally safer
      • added a second flank route (takes longer but is not as much over the water)
      • route generally requires fewer jumps
      • increased the size of some of the floating platforms
    • shuffled cover around mid
  • stage 3
    • fixed clipping on tree on mid hill
    • smoothed top of hill (not as steep)
    • moved pickups on hill to be fully symmetrical to not give RED the health advantage
    • increased height of skybox to allow full trimping rollout
    • improved trimp fences at spawn to no longer require a jump (subtle clip brushes)
    • added braziers to the hill
  • stage 4
    • shortened some of the side fencing to allow quicker rotations
    • redid the very center of the map
    • added a dividing fence to prevent instant rushes
    • solved the Case of the Disappearing Barrel™
    • moved the control point further towards the cliff
    • increased capture area size
    • added braziers to upper area
  • stage 5
    • added side flank around team-coloured house to the right of each team's spawn
      • flank connects to side alleyways
    • connected both mid paths together through thin planks
    • increased visibility through mid flank
    • fixed visible holes in the roofs
    • improved movement through box-flank