Beta 2 [08/24/2024]
- Added castle at the central control point
- Added balconies at team castles towards central area
- Added gates to the castles
- Added more ammo pickups
- Added team-colored banners, flags and textures for team castle recognition
- Added area portals
- Added custom skybox variant of sky_alpinestorm01
- Changed game mode to hybrid CTF-CP
- Increased skeleton king spawn time to 12 minutes
- Optimized visleafs and occluders
- Tweaked lighting
- Tweaked walkable areas on displacements
- Fixed player clipping in the sky
- Fixed print names for the control point using text from Dustbowl
- Fixed incorrect team goal strings
- Fixed unequal team respawn wave times
I'm curious to know if these changes make the map more fun to play on. The spell at the central control point is probably overpowered - we'll see.
The custom assets will be released within the next few weeks as a medieval props expansion pack.
Also, thinking about adding another entrance to the castles and making it non-medieval-mode, a bit more like 2fort.