A little hotfix fixing up issues i found before the playtest. expect an update tomorrow with fixes for things found during the playtest.
+Fixed up a window in BLU spawn that red team could get into, allowing access into BLU spawn.
+Fixed up broken door logic for the room that unlocks for BLU team after capturing point C.
+Fixed up some clipping issues.
+Added soundscapes for A and BLU spawn.
+Fixed Health pack nearby A not usable by BLU