Attack/Defense CTF (Single Stage) V1
I thought this gamemode was popular
A .vmf for a 3-CP Single Stage A/D CTF map. Flag caps instantly, and the flags for B and C rise up on a lift after a 20 second timer. I based how this variant of A/D CTF work based on ctf_snowdrift.
Some notes:
- The trigger_capture_area still will let BLU cap with no flag, move it to a spot BLU can't touch.
- There is no icon set for the game_text_tf
- Most logic after capping is stored in the logic_relay associated with each point, it only fires once.
Some notes:
- The trigger_capture_area still will let BLU cap with no flag, move it to a spot BLU can't touch.
- There is no icon set for the game_text_tf
- Most logic after capping is stored in the logic_relay associated with each point, it only fires once.