--BLU SPAWN
-Added a covered exit below Top exit.
-Fixed Respawn room triggers.
--BLU Courtyard
-Layout changed to accommodate the covered exit.
--Control point 1
-Flank door is now Omnidirectional and changes to current owner of the Control point.
-New walkway above ground to avoid a sniper sight line.
-Health & ammo moved to New walkway.
--Control point 2
-Fixed visible nodraw
-changed layout of Top
--Map
-Added env_cubemaps for reflections
-Fixed visible nodraw.
Thanks to
Tiftid For recommending some changes to the map.
If spawn camping is still a issue I'll redesign BLU spawn I wont at the moment due to the last few playtests having unbalanced teams.